Return of the Annunaki
Begrudged Monk, LE male half-elf ironskin hungry ghost monk 4
Hemidan Dolruin (Begrudged Monk) [CR 2]
Male half-elf monk (hungry ghost, ironskin) 4
LE Medium humanoid (elf, human)
Init + 3; Senses low-light vision; Perception + 12
AC 15, touch 13, flat-footed 12 (+ 3 Dex, + 2 natural)
hp 33 (4d8 + 12)
Fort + 6, Ref + 7, Will + 7; + 2 vs. enchantment
Defensive Abilities resilience; Immune sleep
Speed 30 ft.
Melee (normal) unarmed strike + 5 (1d8 + 2) or flurry of blows + 4/+ 4 (1d8 + 2)
Melee (Power Attack) unarmed strike + 4 (1d8 + 4) or flurry of blows + 3/+ 3 (1d8 + 4)
Ranged sling + 5 (1d3 + 2)
Special Attacks flurry of blows, punishing kick (4/day, push 5 ft. or prone [Fort DC 15 negates])
Str 14, Dex 16, Con 14, Int 12, Wis 16, Cha 7
Base Atk + 3; CMB + 6; CMD 18
Feats Boar Style, Combat ReflexesB, Improved Unarmed StrikeB, Power AttackB, Punishing KickB, Skill Focus (AcrobaticsB, Stealth)
Skills Acrobatics + 13, Cimb + 9, Intimidate + 5, Perception + 12, Stealth + 13; Racial Modifiers + 2 Perception
Languages Elven, Minatan, Tien
SQ gearless, iron skin, ki pool, maneuver training, vow of silence
Gear peasants outfit, sack (sling stones), sling
Gearless: A begrudged monk has no gear, reducing his CR by 1.
Iron Skin (Ex): A begrudged monk has a + 2 natural armor bonus to armor class. This replaces both the monk and Wisdom bonuses to AC.
Ki Pool (Su): A begrudged monk has 9 point in their ki pool. As long as they have at least 1 ki point their unarmed strikes are considered magic weapons, and therefore able to overcome DR/magic.
By spending 1 ki point, a begrudged monk can make one additional attack at their highest attack bonus, gain a +4 dodge bonus to AC for 1 round, or deal +2 damage against objects and constructs for 1 round. Using any of these abilities is a swift action.
Resilience (Ex): Against effects which require a Fortitude save that have a reduced effect, a successful save by a begrudged monk negate the effect. This ability only works while the monk is wearing light or no armor. This ability replaces evasion.
Vow of Silence: Instead of the still mind class feature, the begrudged monk has taking a vow of silence. So long as he doesn’t violate this vow, he has 4 additional ki points each day.
Boar Style [Combat]
Your sharp teeth and nails rip your foes open.
Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.
Punishing Kick [Combat]
Your kicks are so powerful you use them to push or knock back your foes.
Prerequisites: Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Benefit: You must declare that you are using this feat before you make you attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals damage normally and you can choose to push your target 5 feet or attempt to knock them prone. If you decide to push the target, it is moved 5 feet directly away from you. This movement does not provoke attacks of opportunity, and the target must end this move in a safe space it can stand in. If you decide to attempt to knock the target prone, the target receives a Fortitude saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier to avoid the effect. You may attempt a punishing kick attack once per day for every four levels you have attained (but see Special), and no more than once per round.
Special: A hungry ghost monk receives Punishing Kick as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a punishing kick attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Unique Character Stats created by Justin Sluder for the adventure segment, ‘The Naga Financier.’
Hemidan Dolruin is an evil monk with internal racial frustrations, compounded by his anger at the Temple of Amaditi-teratsu, which would not accept him into their martial arts monastery or academic training, on the grounds of unethical behavior and emotional instability. Having taken a vow of silence, he does not speak.
He is covered in tattoos and piercings, as well as items like barbs and metal chunks grafted into the skin of his flesh, most of which are clustered together on his knuckles and face. Highly visible tattoos include a reptilian eye in the middle of his forehead, infinity symbols, and a colorful version of the Serpent Symbol of the Ancients. He wishes to reincarnate as one of the legendary Valashai, great psionic reptilian giants who once ruled southern Tian Xia before the rise of the modern humanoids, and he believes that in order to do so, he must be the bringer of bloodshed and tyranny that they were said to be.