Return of the Annunaki
Irishkori of RJH
Nagaji Chaos Lord, CE nagaji antipaladin 4 (CR 3)
Female nagaji antipaladin of Nalinivati (Shedskin) 4
CE Medium humanoid (reptilian)
Init + 3; Senses low-light vision; Perception – 1
Aura cowardice (10 ft., – 4 vs. fear), evil
AC 20, touch 12, flat-footed 17 ( + 7 armor, + 3 Dex, + 1 natural, – 1 size)
hp 38 (4d10 + 12)
Fort + 8, Ref + 6, Will + 5; + 2 vs. mind-affecting effects and poison
Defensive Abilities plague bringer
Speed 20 ft.
Melee mwk nodachi + 9 (2d8 + 6 / 18-20, brace) or
mwk nodachi + 7 (2d8 + 12 / 18-20, brace) [Power Attack]
Ranged composite longbow + 7 (1d8 + 3 / x3)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (2d6, DC 14), hypnotic gaze, smite good (2/day, Atk + 2, Dmg + 4, AC + 2), touch of corruption (4/day, 2d6)
Spell-Like Abilities (CL 4th; concentration + 6)
At will — detect good
Spells Prepared (CL 1st; concentration + 3)
1st — doom (DC 13)
Before Combat Irishkori drinks her potions of cat’s grace and enlarge person. These are included in her statistics.
During Combat Irishkori allows her devoted and brainwashed minions to die in combat, standing back readying for the first attack or bracing for a charge with her nodachi before moving in to fight the PCs. She is fearless, violent, and gratuitous in combat, performing as many cruel and damaging acts as possible, smiting good foes, and targeting apparent devotees of good deities, or those brandishing their holy symbols. She may throw her acid or grave dust (see below), or she may simply use it to smash against her foes in melee combat, damaging herself as well as her opponent with acid (unarmed strike vs. touch AC; full damage to both Irishkori and target; Reflex save negates).
Morale Irishkori boastfully fights to the death, believing she cannot truly be killed.
Base Statistics Init + 2; AC 20, touch 12, flat-footed 18 ( + 7 armor, + 2 Dex, + 1 natural); Ref + 5; Melee mwk nodachi + 9 (1d10 + 4) or mwk nodachi + 7 (1d10 + 10) [Power Attack]; Ranged composite longbow + 6 (1d8 + 3 / x3); Space 5 ft.; Reach 5 ft.; Str 16, Dex 15; CMB + 7; CMD 19; Stealth + 1.
Str 18, Dex 17, Con 14, Int 8, Wis 8, Cha 14
Base Atk + 4; CMB + 9; CMD 22
Feats Power Attack, Weapon Focus (nodachi)
Skills Intimidate + 6, Knowledge (religion) + 3, Perception – 1, Sense Motive + 3, Stealth – 1
Languages Common (Tien), Draconic (Nagaji)
SQ cruelty (fatigued, DC 14), unholy resilience
Combat Gear acid (3), grave dust (2; see below), potion of cat’s grace, potion of cure light wounds (2), potion of enlarge person; Other Gear masterwork tatami-do armor, masterwork nodachi, composite (Str 16) longbow with 40 arrows, 8 gp
Aura of Cowardice (Su): Irishkori radiates a palpably daunting aura that causes all enemies within 10 feet to take a – 4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of her. This ability functions only while Irishkori remains conscious, not if she is unconscious or dead.
Cruelty (Su): Whenever Irishkori uses her touch of corruption to deal damage to one target, the target also receives the additional effect from one of Irishkori’s cruelties. This choice is made when the touch is used. The target receives a Fortitude save to avoid this cruelty. If the save is successful, the target takes the damage as normal, but not the effects of the cruelty. The DC of this save is equal to 10 + 1/2 Irishkori’s antipaladin level + Irishkori’s Charisma modifier.
Hypnotic Gaze (Sp): Irishkori’s gaze is so intense it stops others in their tracks. Once per day, she can attempt to hypnotize a single target, as per the spell hypnotism (caster level equal to Irishkori’s Hit Dice). The DC of this effect is equal to 11 + Irishkori’s Charisma modifier (DC 13). The effects of the hypnotic gaze only last a single round. This racial trait replaces serpent’s sense.
Plague Bringer (Ex): Irishkori does not take any damage or take any penalty from diseases. She can still contract diseases and spread them to others, but she is otherwise immune to their effects.
Touch of Corruption (Su): Irishkori surrounds her hand with a fiendish flame, causing terrible wounds to open on those she touches. Each day she can use this ability a number of times equal to 1/2 her antipaladin level + her Charisma modifier. As a touch attack, Irishkori can cause 1d6 points of damage for every two antipaladin levels she possesses, as a standard action which does not provoke attacks of opportunity. Alternatively, Irishkori can use this ability to heal undead creatures, restoring 1d6 hit points for every two antipaladin levels she possesses. This ability is modified by any feat, spell, or effect that specifically works with the land on hands paladin class feature.
Unholy Resilience (Su): Irishkori gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Grave Dust (gear, alchemical weapon): This glass flask or bauble is filled with rotten grave dust from a diseased corpse, which infects victims on contact (Shakes, a disease effect—see Pathfinder Roleplaying Game Core Rulebook, Appendix 1; DC 13) if broken, or opened and poured. Treat this as a thrown splash weapon if used as a ranged touch attack against a creature, and creatures in adjacent squares take 1d3 less Dex damage (minimum 0) if they fail their saving throws against the disease’s harmful effects. Cost 3 gp; Weight –. Crafting this item requires a successful Craft (canning/jarring) DC 15 check, and the crafter must be protected against direct physical contact with the dust to avoid direct exposure.
This sadistic and conniving female nagaji is the elite commander of the nagaji forces of the crime ring, and charged by the high naga clergy of Shedskin with defending the crime ring’s armies, and leading them into battle.
Irishkori is a nagaji woman of impressive height and lean stature, with scales of pinkish, maroon, and orange color. Her head is covered with long, fleshy tendrils covered in fine scales, which are an exotic form of pseudo-natural “hair” that the nagaji elite wear in order to emulate human women, a fashion choice now firmly engrained in the traditions of the matriarchal naga society since its inception many generations ago (this “cranial ornamentation” is grown in an alchemical process from naga genetic material, and grafted to the skull in a painless procedure). She has several facial piercings, on her nose, lips, and eyebrow, and a gold chain from her nose to another piercing on the backside of her skull. She has a wide mouth, and is missing several teeth, although it is not obvious in normal conversation because of her physiology and close-lipped way of speaking.
This nagaji woman has a facial twitch, and often spits compulsively, even during conversation. She habitually mumbles a word that rhymes with the final word another person speaks before they pause, refers to herself in the third person, and is incredibly arrogant, demeaning, and violent, especially towards “underlings.” She considers Kelimra Rudavani one of the sole few of her peers, with all others being of inferior origins, and unworthy of her respect.
While climbing the ladder of authority in the nagaji military, she murdered a superior officer in cold blood in a dishonorable fashion, before being sentenced to jail. While attempting to break free, she was caught by a priest of Shedskin, and coerced to join them or die, and in the end became one of their most zealous members, eventually becoming a general in the crime ring armies as part of larger plans.
Her only goals include the goals of her superiors, whom she fervently believes is for the betterment of the entire world. She occasionally beats, rapes, and tortures her inferiors and troops (mostly humans and nagaji only), and she knows the favorite snack (jungle pheasants) of the largest snake in the crime ring’s Belem armies (named “Smelki”). For a true believer in Shedskin, she will ally or become your cohort, and will grant a begrudged respect to any Annunaki-blooded person who commands the powers of the Serpent Touchstone.