Kelimra Rudavani

NE female vishkanya oracle/sorcerer, Belem crime ring leader

Description:

Kelimra Rudavani (Serpent Mage-Priestess) [CR 4]

XP 1,200
Female vishkanya oracle 2/sorcerer 3
NE Medium humanoid (vishkanya)
Init + 7; Senses darkvision 60 ft.; Perception + 0
Aura evil

DEFENSE
AC 23, touch 15, flat-footed 20 ( + 4 armor, + 2 deflection, + 3 Dex, + 4 shield)
hp 28 (5 HD; 2d8 + 3d6 + 5)
Fort + 3, Ref + 5, Will + 5; + 5 vs. poison
Immune magic missile

OFFENSE
Speed 60 ft.
Melee mwk kukri + 6 (1d4 + 1/18-20) or
mwk kukri + 6 (1d4 + 1/18-20), bite + 0 (1d4 plus poison) or
bite + 5 (1d4 + 1 plus poison)
Ranged mwk shuriken + 6 (1d2 + 1) or
mwk shuriken + 2 (1d2 + 1), mwk shuriken – 2 (1d2)
Special Attacks envenom, poison use, serpent’s fang, toxic
Oracle Spells Known (CL 2nd; concentration + 6)
1st (5/day)— cure light wounds, entropic shield M, murderous command (DC 15), shield of faith
0 (at will)— bleed (DC 14), create water, guidance, stabilize, virtue
M mystery spell; Mystery dark tapestry
Sorcerer Spells Known (CL 3rd; concentration + 7)
1st (6/day)— expeditious retreat, hypnotism B (DC 15), infernal healing, shield
0 (at will)— acid splash, detect magic, ghost sound, read magic, touch of fatigue (DC 14)
B bloodline spell; Bloodline serpentine (envenomed)

TACTICS
Before Combat Kelimra activates her cloak of darkness revelation and then casts expeditious retreat, shield, and shield of faith on herself. She draws two shurikens, and poisons one or both of them.
During Combat Kelimra allows the naga to escape, readying to throw a poisonous shuriken at the first creature to enter through the doorway (or to attack herself or the naga), then using spells such as hypnotism and murderous command to neutralize enemies or turn combatants against each other.
Morale Kelimra fights to the death, and if forced to ally or die, she lies to her enemies, convincing them that she will ally with them, before turning on them once more.

Base Statistics AC 13, touch 13, flat-footed 10; Immune none; Speed 30 ft.; Stealth +13.

STATISTICS
Str 12, Dex 16, Con 13, Int 10, Wis 6, Cha 18
Base Atk +2; CMB +3; CMD 16
Feats Eschew Materials, Extra Revelation, Improved Initiative, Weapon Finesse
Skills Acrobatics + 5 ( + 17 jumping), Bluff + 12, Climb + 3, Disguise + 12, Escape Artist + 5, Knowledge (planes) + 7, Perception + 0, Stealth + 15; Racial Modifiers + 2 Escape Artist, + 2 Perception, + 2 Stealth
Languages Annunaki, Common (Tien), Vishkanya
SQ oracle’s curse, revelation (cloak of darkness, pierce the veil)
Combat Gear necklace of fireballs (3, 3d6, DC 14), potion of cure light wounds (2), potion of spider climb, potion of vanish; Other Gear cloak of resistance + 1, masterwork kukri, masterwork shuriken (50), 32 gp

SPECIAL ABILITIES
Bloodline Arcana: Kelimra gains a + 2 bonus on Acrobatics, Climb, and Stealth checks.

Envenom (Su): Once per day, as a swift action, Kelimra can lick or bite a melee weapon to imbue it with 1 does of black adder venom. This venom lasts for 1 hour, or until used in a successful attack. This bloodline power replaces serpentfriend.
Black Adder Venom: Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Oracle’s Curse (Ex): When in combat, Kelimra can only speak Annunaki, which she also possesses as a bonus language.

Revelations: Kelimra has received the following revelations.
Cloak of Darkness (Su): Kelimra can conjure a cloak of shadowy darkness which grants a +4 armor bonus, and a +2 circumstance bonus on Stealth checks. She can use this ability for up to 2 hours each day, in 1 hour increments.
Pierce the Veil (Su): Kelimra has darkvision 60 ft.

Serpent’s Fang (Ex): As a free action for up to 7 rounds per day, Kelimra can grow fangs which deal 1d4 points of damage, and poison those bitten.
Serpent’s Fang Poison: Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save.

Toxic: Once per day, Kelimra can envenom a weapon she wields, as a swift action.
Vishkanya venom: Injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex damage; cure 1 save.

Bio:

This Annunaki-blooded vishkanya woman is the leader of the Crime Ring Leader on Belem, at a site known as the Hidden Grotto, or the Well of Steadfast Resolve, and the chosen one to deliver the power of the ancient Serpent Empires to Minata at this time. She is employed by a naga group in Nagajor, but she has only ever met certain members, due to intense secrecy and reasonable paranoia in the organization.

Kelimra Rudavani is a beautiful and voluptuous woman, with supple, curving hips and a slim upper body and large breasts, with long dark blonde hair, and eyes that appear to change colors with the weather and mood (blues, greens, deep gold, browns, and violet/indigo). She has tattoos of serpents coiling up and around her arms, legs, and chest, and along with her very revealing outfits, she enjoys elaborate headdresses, hairpieces, and even wigs if the occasion calls for it. She keeps many outfits in her stored gear in the Hidden Grotto, for all sorts of occasions. Her skin is composed of fine golden scales that give her a tanned appearance when viewed at a distance, only revealed upon closer inspection (less than 5 ft.), and in the right lighting, she can appear to have vibrant gold, deep brown, or deep purple-brown coloration. She is incredibly charismatic, charming, and deceptive, using her natural beauty and charm to affect others, and take advantage of their weaknesses.

She often makes token bets about minor things, and then fervently criticizes anyone who claims they never agreed to such bets. She is delighted by puns, sarcasm, and other word games or subtle linguistic play. Kelimra appears to completely lack a moral compass, often proposing horrific solutions to even the most minor problem.

Kelimra comes from a long line of vishkanya assassins in the employ of Nagajoran and Vudrani royals, the Rudavani or Eradishai clans, and was bred and raised to be an assassin, although her skills in the typical methods were minimal. When she was brought before the Nagajoran priestesses on her 16th birthday, she was informed of the very unlikely and potentially blasphemous mingling of the ancient Annunaki bloodline in her vishkanya blood, and how this was supposed to be anathema among all the Annunaki races (nagas and serpentfolk, specifically). In a bizarre twist of fate, however, the Annunaki spirits took advantage of this moment to reveal their plans for her, possessing her body, and explaining to the naga elders what they would and would not do in regard to this mortal woman. Despite her highly controversial origins, she was chosen to lead the crime ring mission in Minata largely in spite of the choice of military leader, whose affiliation with the clergy of Shedskin (a lesser deity) was also disdainful to many of them – and Kelimra’s appointment to the position was mostly reactionary and emotionally tinged.

Kelimra then spent many years studying magic, the planes, and the ancient Annunaki, until her “destined time,” when she was brought to Rhiu’jhilan-Hoi, before being sent by ship to Minata, to establish a base in an abandoned site. When she was finally brought into the fold, she was purposefully kept in the dark about the organization’s leadership, communicating with them only through messengers, such as nagas and nagaji servitors. This compartmentalization, she learned, was all part of the plan to keep the group’s anonymity intact, as well as to ensure full control of the actions of their underlings. She experienced years worth of sexism and racism in many cultures, and developed a hard heart because of these events.

Kelimra Rudavani wishes to marry into royalty, long harboring a crush on a Vudrani prince who once visited her in Nagajor before her rise in influence. She obsessively collects outfits, head-wear, footwear, and other pieces of clothing/fashion. She has an illness of which she is unaware, and which is presently not affecting her negatively, but which will begin to affect her within six months, and become deadly within a year (a rare form of cancer). For any believer in Nalinivati, she will provide shelter (and recruitment into the crime ring), and for true allies, she will organize a festival or other public event.

Kelimra Rudavani

Return of the Annunaki xidoraven