Return of the Annunaki
CN male halfling alchemist 3 (CR 2)
CN Small humanoid (halfling)
Init + 3; Senses Perception + 0
AC 17, touch 14, flat-footed 14 ( + 3 armor, + 3 Dex, + 1 size)
hp 20 (3d8 + 3)
Fort + 5, Ref + 7, Will + 2; + 2 vs. fear and poison
Speed 30 ft.
Melee mwk dagger + 4 (1d3 / 19-20)
Ranged bomb + 7 (2d6 + 2 fire) or mwk light crossbow + 6 (1d6 / 19-20)
Special Attacks bomb 7/day (2d6 + 2 fire, DC 15), poison use
Extracts Prepared (CL 3rd; concentration + 5)
1st— bomber’s eye (2), expeditious retreat, shield
Str 10, Dex 17, Con 13, Int 14, Wis 10, Cha 10
Base Atk + 2; CMB + 1; CMD 14
Feats Ability Focus (bomb), Brew Potion, Extra Bombs, Throw Anything
Skills Appraise + 8, Knowledge (arcana) + 8, Linguistics + 10, Sleight of Hand + 9, Spellcraft + 8, Stealth + 10, Survival + 6; Racial Modifiers + 2 Linguistics
Languages Goblin, Halfling, Minatan, Nagaji, Taldane, Tien, Undercommon
SQ alchemy (alchemy crafting + 3, identify poison), discovery (explosive bomb), mutagen (+ 4 Dex, – 2 Wis, + 2 natural armor, 30 minutes), swift alchemy
Gear mwk studded leather, mwk dagger, mwk light crossbow w/ 20 bolts
Fleet of Foot: He has a base speed of 30 ft. This replaces slow speed and sure-footed.
Polyglot: He has a natural talent for new languages. He h s a + 2 racial bonus to Linguistics checks, and it is a class skill for him. This replaces keen senses and alters the halfling language racial trait.
This pint-sized barrel of fun is best described as lithe, light-skinned, with thick, dark brown hair, thin lips, and missing teeth. However he may appear physically, he is always called “notorious,” “conniving,” “a compulsive liar,” and “a total scoundrel” by those who know him best. In addition, he continually mentions a heroic battle in which he participated, and how nothing else compares, and almost always tries to be the center of attention in social situations.
Miruki was born in Geb (Inner Sea region), then captured and enslaved, and sent to Cheliax, where he was forced to be a work as a prostitute for anyone willing to pay for his services. He escaped over a decade later, and fled to Absalom. There, he got in trouble after double-crossing two rival sides in a turf war while acting as a spy for both sides, and just before he was caught, he fled on a ship employed by the Lantern Lodge to Goka, the bustling metropolis of Tian Xia’s western coast (with more than a few new gambling debts to his name along the way). In Goka, as is the case with Miruki wherever he goes, trouble stirred—after getting involved with a group of Gokan bandits (and a fair bit of added trouble from more gambling debts), he made the location of their hideout known to the authorities, and infuriated many of the local criminals.
After still more trouble, Miruki was forced to flee onward once again, this time on a small trade ship to southern Tian Xia to make his way to the chaotic region of Minata, where his notoriety was sure to be much less noticeable than he ever was in the hustle and bustle of the cities he had visited previously. When the ship was overtaken by raiding pirates, he was captured to be enslaved or worse, but after learning of his extensive knowledge of alchemy picked up from his travels, they allowed him to join the crew. When caught cheating and losing while gambling with pirate clan allies, he was submitted for torture and execution, before a mysterious figure stayed the pirate’s hands, and took Miruki for his own needs. The chaos priest (in the following adventure module, ‘The Naga Financier’, a 2nd-level adventure) then recruited him for the crime ring’s plans before arriving to the base of operations in Belem.
Miruki is now an asset to the crime ring in Minata, and although not a true member or employee, his talents have led to him being well-compensated by the criminals’ financier, and his penchant for destruction and deceptions has led to him becoming much more respected in this group than he had ever been before.
Miruki wishes he could get in better shape and learn to fight in melee combat, and among his secrets are his previous involvement as a double-agent spy, and the fact that he knows the locations of several bandit and criminal hideouts in Absalom, Goka, and Minata. If befriended or forced into cooperation (he has a very weak morale or tolerance to pain, and even choosing not to kill him can earn his temporary respect), he will pledge to become a PC’s servant, spy on your behalf, or provide information or assistance of alchemical items, bombs, or other alchemy-related knowledge.