Tag: hazards

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  • Explosive Alchemical Traps

    h3. Explosive Alchemical Trap (CR 1) *Type* mechanical; *Perception* DC 20; *Disable Device* DC 20 h4. Effects *Trigger* timed, or device-activated (see text); *Reset* none *Effect* alchemist's fire burst (2d6 fire damage, DC 20 Reflex save for …

  • Qat (drug)

    The crime ring uses a potent hybrid variety of Qat, an imported drug made from plant material, and refined into a liquid which can be added to food and drink, including potions. Its highly addictive properties are used in tandem with brainwashing …