Return of the Annunaki
See also: Nagajor (region), Xa Hoi (east), Valashmai (south), Tian Xia (continent)
N Small City
Corruption -1; Crime +0; Economy +3; Law +2; Lore +5; Society -1
Qualities insular, prosperous, racially intolerant (all non-reptilian humanoids, non-vishkanya), strategic location
Population 9,850 (5,500 nagaji; 2,200 nagas; 650 humans; 300 wayangs; 1,200 other)
- Blood-Scale Talon Tall-Willows (Gang-Faction, ‘BSTTW’): Leader, Karkinald-omino of the Shallow Brass Valley (dark naga); Proxy Leader, Evispuen Tumeed (NE male human summoner 6)
- Blue-Sky Speckled Jade Obotinasi (Gang-Faction, ‘BSSJO’): Leader, Shakrui-Lamande of the Brines (lunar naga); Proxy Leader, Uvidalan Amenses of Valash (LN male ophiduan telepath 6)
- Silvered Short-Grass Shatai (Gang-Faction, ‘SSGS’): Leader, Brajidnikao the Light-Bringer (guardian naga); Proxy Leader, Kazrivanse of Rhiu’jhilan-Hoi (N male nagaji cavalier 6)
- Nagaraja Ombrusi-Who-Is-Revered IV (Naga High Chancellor), male advanced royal naga aristocrat 10/sorcerer 5
- Varu-shavarni (Naga High Scholar), venerable male advanced giant lunar naga oracle 6/loremaster 3
- Horrid Mother Rock, advanced giant (Huge) xorn earth elementalist wizard 7
- Jandbai Istaldt (Master Miner), female shaitan genie expert 8
- Kataban of Eix’danzi (Trade Master), male nagaji expert 6/warrior 4
- Mai Hai Linh (Xa Hoi Emissary), female Tian-Dan adept 4/expert 7/warrior 4
- Rijini-Dampse IV of Rhiu’jhilan-Hoi (Assistant Director of Foreign Scholarly Relations for city of RJH), (LG female nagaji expert 3/wilder 3)
Base Value 5,720 gp; Purchase Limit 37,500 gp; Spellcasting 7th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6
Rhiu’jhilan-Hoi is the primary trade city between Xa Hoi, Nagajor, and many of the civilized islands of Minata and the savage Valashmai Jungle expanse, which harbors some civilized cultures in its midst. Positioned at the base of a long-dormant volcano, in the valley between it and two other still-active volcanoes, near the border of Nagajor with both Xa Hoi and the Valashmai expanse, it occupies a strategic trading location between many isolated communities and the more connected mainland to the north, as well as the visiting ships from Vudra which often make port in Nagajor’s western peninsula. As such, many exotic and difficult-to-find goods can be found in Rhiu’jhilan-Hoi’s markets, often in massive quantities, including all manner of legal and illegal products and expert services.
Below the surface of the dormant volcano, a massive cavern system is mined for precious metals and gems, which abound here – as such, a massive mining operation is undertaken by a powerful genie expert, and an oversized xorn has dubbed itself the ‘Horrid Mother Rock,’ surrounding its over-dressed hermaphrodite self with humanoid minions, and continually craving and seeking the most exotic mineral delicacies to no known end. Despite some indications that the mines may be running thin after centuries of mineral extraction, many are reluctant to seek out the next best site: The Clicking Caverns to the north are an eternally impending threat, and a possible new site for mined goods – and a good idea, too, if it were not for the haunted clockwork beings that occasionally emerge from them to raid the countryside, including the Nagajoran city and nearby Xa Hoi.
The most powerful masons, mages, astrologers, scholars, seers, and alchemical experts in Rhiu-jhilan-Hoi rule the city’s long-term activities by advising the royal house, even though what many call a ‘proxy ruler’ is in place for the day-to-day events and justice (Naga High Chancellor), under the direction of the unnamed Queen Mother of the city (whom only royals are ever allowed to meet).
Three major naga factions make up the power centers of the city’s governance, creating a loose assortment of feuding factions of nagas and their followers, from all different types (but all three being dominated by two naga types, apiece), with an assortment of alignments. These interactions between these faction-gangs is usually a fragile balance of power, although the only issue to which all three parties can openly agree to maintain and be involved in, is the public markets, which bring in a substantial income for the city’s ruling elite because of its unique position with other nearby, often isolated, cultures.
While non-reptilian humanoids are allowed in the city, it is only as visitors (except for a select few permanent and well-trusted emissaries and ambassadors), not as equals – with limited rights, some sections of the city off-limits, and some sections where visiting non-reptilians are told blatantly to be cautious as they stroll the paved walkways and streets. Although some of these foreigners can establish enough trust to get goods/services at 125% of price, or at-cost, most humanoids from other cultures are charged 150% of standard market prices for any given item/service. Despite the hostility, some relentless and fearless humanoids other than nagaji and ophiduans have been able to solidify their loyalty, trustworthiness, and dedication to staying in the city, although the number is quite few. Most non-reptilians are allowed in the city only on trading business or official political matters requiring an ambassador. More than a dozen xorn and other elemental beings occupy the city, holding a great interest in the wellbeing of the mines and the volcano’s continuing dormancy, along with the Horrid Mother Rock.
Natural sites and features include an extensive array of cool and hot freshwater and briny water springs, lakes, and geysers, emptying into a similarly complex fan of river systems, and which include more planned waterway outlets and an underground sewer network which empty into the southern waterway outlet (which empties into the subterranean path below the dormant volcano’s surface). The city is primarily built on the jagged hill ridges and slopes of the three conjoining volcanoes, with the waterways cutting down into the surrounding earth and stone to create the community’s lowest elevations.
Other sites and features include a massive northern stone strategic defense wall (around 80 feet tall, and nearly 50 feet thick along its entire length), huge stone bridges and royal masonic architecture (made primarily of obsidian, jade, and other glassy igneous stone), and laid brick streets with inlays of jade and other semi-precious stones from the region. In addition, climbing poles can be seen nearly everywhere – including attached to architecture – and while most passing visitors believe that these poles are for the serpentine nagas to climb upon while above the surface, they are most often used by the favored snakes and other reptiles which climb them (instead of scratching away at finer architecture). This also goes to show that not many nagas are really ever seen in public; while an occasional naga makes their trade in the city streets as a public face, most prefer to operate in subterranean secrecy, guiding the larger activities of the surface culture with minimal interaction between these inhabitants. On occasion, naga faction membership can be seen acting in plain view around gang-faction lodges, where they can meet openly without fear of reprisal from rivals.
Nagas: Knowledge (dungeoneering)
Characters with knowledge of nagas and their kind may have insights into the ruling castes of Nagajor and the culture the PCs may expect to encounter there.
- 15+ Nagas have the bodies of snakes and human-like faces. Most are poisonous and all possess spellcasting powers. Found throughout Golarion, they seem to be particularly concentrated in Nagajor. The term “wormfolk” is sometimes used synonymously with nagas, although they find the term highly offensive.
- 20+ There are six known races of nagas. In order of ascending power, they are the reflective lunar naga, the bestial water naga, the Darklands-dwelling dark naga, the corruptive spirit naga, the benevolent guardian naga, and the five-headed royal naga.
- 25+ Most scholars believe that nagas originated in Vudra and came to Nagajor thousands of years ago. This is contradicted by the nagas themselves, who say that Nagajor is their true home. Most nagas are aloof and believe themselves to be superior to all other creatures, and can sometimes be manipulated by appealing to their vanity.
- 30+ More…
- 35+ More…
-Some text excerpted from Pathfinder Society Scenario #3-17, ‘Red Harvest’ (PZOPSS0317E).
The Nagaji language and culture within Nagajor has been influenced by nagas since both were first formed. Even when translated from Draconic to Common, some terms for nagas remains somewhat cryptic to those not familiar with the Nagaji language.
- Mother: Naj-mun; An adult female naga.
- Evolved Mother: Hajin-munaj; A female naga which has transformed into a ha-naga.
- Sister: Nagij-ma; A young female naga.
- Brother: Naj-manse; A male naga of any age.
- Ascendant: Rajinaj-munse; A male naga of royal lineage.
- Hooded Protector Mother: Hagit-mun; Female guardian naga of royal lineage.
- Mother of Change: Rapsa-mun; Female spirit naga of royal lineage.
- Mother of Darkness: Raqat-mun; Female dark naga of royal lineage.
- Mother of Five Faces: Khajit-mun; Female royal naga of royal lineage.
- Observer Mother: Oulag-mun; Female lunar naga of royal lineage.
- River Mother: Iramse-mun; Female water naga of royal lineage.
- Ascendant Lovers: Rajin-urgal; Royal Consort of the Queen Mother.
- Queen Mother: Rajinagij; Female naga ruler of a city.
-Some text excerpted from Pathfinder Society Scenario #3-17, ‘Red Harvest’ (PZOPSS0317E).
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